Gesture of the Drowned firing equipment every frame. Preventing monsters and bosses from spawning behind closed gates on certain stages. Updating the Director to make sure monsters don’t stop spawning late into the game. Official Language support for French, German, Italian, Japanese, Simplified Chinese, Korean, Portuguese, Russian, Spanish and Turkish. Specific controller setups are missing glyphs. Will have to make sure the game isn’t slowly power creeped by continually buffing underperforming items. Noting player thoughts about specific white items (APR Rounds, Medkit, etc) feeling weak. The game should ideally keep the difficulty that was chosen in the character select for the next run. Noting players want to include the Engineer turret damage into the end report screen. Noting general feedback about drone / TC-280 AI needing to be improved. Noting players want the number of Stages Complete displayed on the HUD. Noting the Mercenary sometimes launches Greater Wisps / Brass Contraptions into space. Some users are still getting really low performance, while some are not. The changes made to freezing affixes are welcome - a good sign! The changes made to blazing affixed monsters seem to be positive and feel more balanced. Noting sometimes settings are reset after closing and relaunching the game. Noting some players having trouble readying up in multiplayer and private games. Some players are still being affected by save file corruption, especially if the game shuts down unexpectedly via crash or power issues. Game stutters when picking up items for the first time. Gilded Coast is unclear and unrewarding to most players.
RISK OF RAIN 2 ROADMAP PATCH
Official Localization - it has been inspiring to see community localization efforts and a playerbase around the world, so we’re working on adding official localization in the next patch
We will provide details about specific updates as we get closer to their respective release. A lot of these are community suggestions coming from emails, forum posts, Discord, Twitter and other sources - thank you all again for being so active in the Risk of Rain 2 community!Ĭontent Roadmap - players understandably wanted to know the cadence and size of content updates throughout Early Access, and we hope the “forecast” image matches those wants. We will be breaking down our thoughts into Major and Minor Points, along with things we have been working on internally. NOTE: Developer Thoughts is a way for us to touch base with the community - consider these to be candid thoughts from the development team. We have lots of exciting news that we will be sharing - lets dive in! It has been nearly 1 month since we launched Risk of Rain 2 in Early Access, and I think we can safely say it has been a crazy time for us.